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🚀 Phoenix Rooivalk: Revolutionary SAE Level 4 Autonomous Counter-UAS Defense Platform
Phoenix Rooivalk
Documentation
For Investors
Executive Summary
Investor Summary
Pitch Deck
Market Analysis
ROI Analysis
For Engineers
Technical Architecture
API Documentation
Blockchain Architecture
System Architecture
Glossary
For Operations
Deployment Guide
Operations Manual
Training Materials
Compliance Framework
Calendar
News
Support
🔧 Technical
📚 Reference
REUSABLE SYSTEMS ARCHITECTURE
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Previous
Multi-User Signing & Cooperation
Next
Market Analysis
Overview
🎯 Architecture Goals
Language-Agnostic Design Patterns
Rust Porting Readiness
🏗️ System Components
1.
Game Engine Core
(
gameEngine.ts
)
2.
Object Pool System
(
objectPool.ts
)
3.
State Machine System
(
simpleStateMachine.ts
)
4.
Event System
(
eventSystem.ts
)
1.
Performance Monitor
(
performanceMonitor.ts
)
🔄 System Integration
Event-Driven Communication
Pure Function Updates
Object Pooling
🚀 Rust Porting Strategy
1. Data Structures
2. State Machines
3. Event System
4. Object Pooling
5. Performance Monitoring
📊 Performance Benefits
Memory Efficiency
CPU Optimization
Scalability
🎮 Game-Specific Implementations
Threat Behavior States
Drone Mission States
Weapon System States
🔧 Integration with Existing Systems
Strategic Deployment Engine
Formation Manager
Response Protocol Engine
📈 Future Enhancements
Advanced Features
Rust-Specific Optimizations
🎯 Conclusion